Publicaciones Google Scholar de
1980 a
2025
| Título |
Fuente |
Fecha |
| Pedagogical and iterative design of a serious game for statistical literacy: Enhancing player experience for college students by developing version 2.0 |
EdMedia, 1427-1432 , 2025 |
2025 |
| Video Games That Educate: Breaking Gender Stereotypes and Promoting Gender Equality with a Serious Video Game |
Information 16 (3), 199 , 2025 |
2025 |
| Propuesta de sistema para la mejora de la evaluación de trabajos en grupo (SIMEG) |
|
2025 |
| SIMVA: Serious Games Learning Analytics Based on Standards and Open Code |
CEUR Workshop Proceedings 3995, 241-250 , 2025 |
2025 |
| The limitations and challenges in the assessment of executive dysfunction associated with real-world functioning: the opportunity of serious games |
Applied Neuropsychology: Adult 32 (2), 557-573 , 2025 |
2025 |
| SIMVA: Serious Games Learning Analytics Based on Standards and Open Code |
Joint Proceedings of LAK 2025 Workshops co-located with 15th International … , 2025 |
2025 |
| A systematic literature review of serious games teaching sign language |
Interactive Learning Environments, 1-15 , 2025 |
2025 |
| Design of a Serious Game to Challenge Sexism |
International Conference on Entertainment Computing, 47-59 , 2025 |
2025 |
| Learning Analytics to Guide Serious Game Development: A Case Study Using Articoding |
Computers 14 (4), 122 , 2025 |
2025 |
| Games for coding to attract new students to STEM |
EDUCON 2024 – IEEE Global Engineering Education Conference , 2024 |
2024 |
| AI as yet another tool in undergraduate student projects: preliminary results |
EDUCON 2024 – IEEE Global Engineering Education Conference , 2024 |
2024 |
| ON DESIGN OF INCLUSIVE AND ENJOYABLE EDUCATIONAL GAMES-THE GAMING4CODING CONCEPT |
INTED2024 Proceedings, 3702-3710 , 2024 |
2024 |
| La evaluación educativa en la era de la inteligencia artificial |
Revista Padres y Maestros, 33-40 , 2024 |
2024 |
| AI asyet another tool in undergraduate student projects: Preliminary results |
2024 IEEE Global Engineering Education Conference (EDUCON), 1-7 , 2024 |
2024 |
| Automatización del seguimiento docente en la Facultad de Informática |
|
2024 |
| Combining Similarity Metrics with Abstract Syntax Trees to Gain Insights into How Students Program. |
LASI Spain , 2023 |
2023 |
| Blue is for boys and pink is for girls: How to break gender stereotypes with a videogame |
Education Sciences 13 (10), 1004 , 2023 |
2023 |
| Bootstrapping serious games to assess learning through analytics |
IEEE Global Engineering Education Conference (EDUCON) , 2023 |
2023 |
| Development of an Enjoyable Educational Game on Fundamental Programming: Designing for Inclusion and Learning Analytics |
European Conference on Games Based Learning (ECGBL 2023) 17, 435-442 , 2023 |
2023 |
| Bootstrapping serious games to assess learning through analytics |
2023 IEEE Global Engineering Education Conference (EDUCON), 1-5 , 2023 |
2023 |
| Direct measurement of the electric field induced by a transcranial magnetic stimulator |
IEEE Transactions on Instrumentation and Measurement 72, 1-10 , 2023 |
2023 |
| Evidence-based evaluation of a serious game to increase bullying awareness |
Interactive Learning Environments 31 (2), 644-654 , 2023 |
2023 |
| Systematic literature review of digital resources to educate on gender equality |
Education and Information Technologies 28 (8), 10639-10664 , 2023 |
2023 |
| Learning Technologies and Systems: 21st International Conference on Web-Based Learning, ICWL 2022, and 7th International Symposium on Emerging Technologies for Education, SETE … |
Springer Nature , 2023 |
2023 |
| Using new AI-driven techniques to ease serious games authoring |
2023 IEEE Frontiers in Education Conference (FIE), 1-9 , 2023 |
2023 |
| Teaching Mobile Communication Concepts Using a Digital Serious Game: Observations of a 3-Year Online Pilot Case Study |
EdMedia+ Innovate Learning, 737-742 , 2023 |
2023 |
| Application of a capacitively-loaded split-ring metamaterial lens in a 0.3 T magnetic resonance imaging system |
Results in Physics 50, 106573 , 2023 |
2023 |
| Game Learning Analytics: Blending visual and data mining techniques to improve serious games and to better understand players learning |
Journal of Learning Analytics , 2022 |
2022 |
| Fundamentals of Transaction Management in Enterprise Application Architectures |
IEEE Access 10, 124305-124332 , 2022 |
2022 |
| Scoping review of bioelectrical signals uses in videogames for evaluation purposes |
IEEE Access 10, 107703-107715 , 2022 |
2022 |
| Using e-Learning Standards to Improve Serious Game Deployment and Evaluation |
IEEE Global Engineering Education Conference (EDUCON) , 2022 |
2022 |
| How to get the girls gaming: A literature study on inclusive design |
16th European Conference on Game Based Learning (ECGBL 2022) , 2022 |
2022 |
| Game learning analytics:: Blending visual and data mining techniques to improve serious games and to better understand player learning |
Journal of Learning Analytics 9 (3), 32-49 , 2022 |
2022 |
| Tendencias didácticas y tecnológicas en un contexto de pandemia y pospandemia COVID-19 |
Fundacion Carolina, Cuadernos de trabajo , 2022 |
2022 |
| Using e-learning standards to improve serious game deployment and evaluation |
2022 IEEE Global Engineering Education Conference (EDUCON), 2077-2083 , 2022 |
2022 |
| Infraestructura para las prácticas de las asignaturas relacionadas con las Aplicaciones Web como apoyo a la docencia digital |
|
2022 |
| Innovation, Research and Development in Engineering Education. Activities of the Spanish Chapter of the IEEE Education Society: Directive Board of the IEEE Education Society … |
2022 Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica (XV … , 2022 |
2022 |
| Acceptance evaluation of a serious game to address gender stereotypes in mexico |
International Conference on Web-Based Learning, 229-240 , 2022 |
2022 |
| Serious Games for Social Problems |
International Conference on Web-Based Learning, 98-109 , 2022 |
2022 |
| La aplicación de la perspectiva RRI en la innovación educativa:“El método docente de Proyecto Social Real” |
|
2021 |
| Improving evidence-based assessment of players using serious games |
Telematics and Informatics 60, 101583 , 2021 |
2021 |
| Creating awareness on bullying and cyberbullying among young people: validating the effectiveness and design of the serious game Conectado |
Telematics and Informatics, 101568 , 2021 |
2021 |
| Extending narrative serious games using ad-hoc mini-games |
International Conference on Web-Based Learning, 63-74 , 2021 |
2021 |
| A Tool Supported Approach for Teaching Serious Game Learning Analytics |
IEEE Frontiers in Education 2021 , 2021 |
2021 |
| Welcome from the ICBK 2021 Chairs |
Institute of Electrical and Electronics Engineers , 2021 |
2021 |
| Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado |
Telematics and Informatics 60, 101568 , 2021 |
2021 |
| Data science meets standardized game learning analytics |
IEEE Global Engineering Education Conference (EDUCON) , 2021 |
2021 |
| Data science meets standardized game learning analytics |
2021 IEEE Global Engineering Education Conference (EDUCON), 1546-1552 , 2021 |
2021 |
| Renovación del sistema de información docente de la Facultad de Informática |
|
2021 |
| Creating serious STEM games by combining a game platform and mathematical software |
2021 International Conference on Advanced Learning Technologies (ICALT), 69-71 , 2021 |
2021 |
| Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning |
DELFI 2021, 187-192 , 2021 |
2021 |
| Democratizing game learning analytics for serious games |
International Conference on Games and Learning Alliance, 164-173 , 2021 |
2021 |
| A tool supported approach for teaching serious game learning analytics |
2021 IEEE Frontiers in Education Conference (FIE), 1-8 , 2021 |
2021 |
| Infraestructura para la expansión de escenarios de guerra digital como apoyo a la docencia en ciberseguridad |
|
2021 |
| Democratizing Game Learning Analytics |
Games and Learning Alliance: 10th International Conference, GALA 2021, La … , 2021 |
2021 |
| e-learning Standards in Game-Based Learning? |
2021 International Conference on Advanced Learning Technologies (ICALT), 81-82 , 2021 |
2021 |
| ColGrup-Método de aprendizaje de Gestión Colaborativa de múltiples Grupos de trabajo |
|
2020 |
| Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review |
Computers & Education 157, 103958 , 2020 |
2020 |
| The Lorentz force on ions in membrane channels of neurons as a mechanism for transcranial static magnetic stimulation |
Electromagnetic Biology and Medicine 39 (4), 310-315 , 2020 |
2020 |
| Simplifying serious games and analytics deployment in a virtual campus using LTI and xAPI. |
X International Conference on VIRTUAL CAMPUS. Tetouan (Morocco), 3-5 … , 2020 |
2020 |
| Guest Editorial: Joint Special Issue on “Innovation in Technologies for Educational Computing” |
IEEE Transactions on Emerging Topics in Computing 8 (1), 179-181 , 2020 |
2020 |
| Securing J2EE SOA Enterprise Applications with a Pattern-Based Approach |
Open Journal of Web Technologies (OJWT) 7 (1), 19-45 , 2020 |
2020 |
| A Scalable Architecture for One-Stop |
Games and Learning Alliance: 9th International Conference, GALA 2020, Laval … , 2020 |
2020 |
| Simplifiying serious games authoring and validation with uadventure and SIMVA |
2020 IEEE 20th International Conference on Advanced Learning Technologies … , 2020 |
2020 |
| Research priorities in immersive learning technology: the perspectives of the iLRN community |
Virtual Reality 24 (2), 319-341 , 2020 |
2020 |
| Predicting students' knowledge after playing a serious game based on learning analytics data: A case study |
Journal of Computer Assisted Learning 36 (3), 350-358 , 2020 |
2020 |
| Applications of Simva to Simplify Serious Games Validation and Deployment |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15 (3), 161-170 , 2020 |
2020 |
| Review of serious games to educate on gender equality |
Eighth international conference on technological ecosystems for enhancing … , 2020 |
2020 |
| A scalable architecture for one-stop evaluation of serious games |
International Conference on Games and Learning Alliance, 69-78 , 2020 |
2020 |
| Tutorial on a Gamification Toolset for Improving Engagement of Students in Software Engineering Courses |
2020 IEEE 32nd Conference on Software Engineering Education and Training … , 2020 |
2020 |
| Validation of a Cyberbullying Serious Game Using Game Analytics |
IEEE Transactions on Learning Technologies 13 (1), 186-197 , 2020 |
2020 |
| Simplifying serious games and analytics deployment in a virtual campus using lti and xapi |
2020 X International Conference on Virtual Campus (JICV), 1-4 , 2020 |
2020 |
| Simplifying the Validation and Application of Games with Simva |
International Symposium on Emerging Technologies for Education, 337-346 , 2019 |
2019 |
| Simva: Simplifying the scientific validation of serious games. |
19th IEEE International Conference on Advanced Learning Technologies (ICALT … , 2019 |
2019 |
| Applicability of a cyberbullying videogame as a teacher tool: Comparing teachers and educational sciences students |
IEEE Access 7, 55841-55850 , 2019 |
2019 |
| Game Learning Analytics, Simplificando el Uso de Juegos Serios en la Clase |
|
2019 |
| Game learning analytics, facilitating the use of serious games in the class |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 14 (4), 168-176 , 2019 |
2019 |
| Experience API (xAPI) and Serious Games: the xAPI-SG Profile |
|
2019 |
| Lesons Learned applying learning analytics to assess serious games |
Computers in Human Behavior , 2019 |
2019 |
| Game learning analytics for educators |
2019 IEEE Global Engineering Education Conference (EDUCON), 1436-1442 , 2019 |
2019 |
| Applications of data science to game learning analytics data: A systematic literature review |
Computers & Education 141, 103612 , 2019 |
2019 |
| Lessons learned applying learning analytics to assess serious games |
Computers in Human Behavior 99, 301-309 , 2019 |
2019 |
| Using Simva to evaluate serious games and collect game learning analytics data. |
LASI-SPAIN, 22-34 , 2019 |
2019 |
| Simva: Simplifying the scientific validation of serious games |
2019 IEEE 19th International Conference on Advanced Learning Technologies … , 2019 |
2019 |
| UAdventure: Simplifying narrative serious games development |
2019 IEEE 19th international conference on advanced learning technologies … , 2019 |
2019 |
| GesTie-Gestiona tu tiempo (Método de aprendizaje de gestión del tiempo y autonomía organizativa en múltiples proyectos) |
|
2019 |
| uAdventure: Simplifying Narrative Serious Games Development |
The 19th IEEE International Conference on Advanced Learning Technologies … , 2019 |
2019 |
| IMPRESS: Improving engagement in software engineering courses through gamification |
International Conference on Product-Focused Software Process Improvement … , 2019 |
2019 |
| Using Simva to evaluate serious games and collect game learning analytics data |
Learning Analytics Summer Institute Spain (LASI-Spain), 27-28 June 2019 … , 2019 |
2019 |
| From heterogeneous activities to unified analytics dashboards |
IEEE Global Engineering Education Conference (EDUCON), 9–11 April, 2019, Duba , 2019 |
2019 |
| Improving teacher game learning analytics dashboards through ad-hoc development |
|
2019 |
| Game Analytics Evidence-Based Evaluation of a Learning Game for Intellectual Disabled Users |
IEEE Access , 2019 |
2019 |
| Applicability of a cyberbullying videogame as a teacher tool: comparing teachers and educational sciences students |
IEEE Access , 2019 |
2019 |
| Simplifying the creation of adventure serious games with educational-oriented features |
Journal of Educational Technology & Society 22 (3), 32-46 , 2019 |
2019 |
| From heterogeneous activities to unified analytics dashboards |
2019 IEEE global engineering education conference (EDUCON), 1108-1113 , 2019 |
2019 |
| Game Technologies Marketplace |
Games and Learning Alliance: 7th International Conference, GALA 2018 … , 2019 |
2019 |
| Conectado in the classroom: applying a video game for the prevention of bullying at the school |
ICERI2019 Proceedings, 1484-1493 , 2019 |
2019 |
| Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities |
British Journal of Educational Technology , 2018 |
2018 |
| Conectado: A serious game to raise awareness of bullying and cyberbullying in high schools |
|
2018 |
| Making understandable game learning analytics for teachers |
International Conference on Web-Based Learning, 112-121 , 2018 |
2018 |
| A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes |
Multimedia Tools and Applications 77 (2), 2849-2871 , 2018 |
2018 |
| Using game technology to automatize neuropsychological tests and research in active aging |
Proceedings of the 4th EAI International Conference on Smart Objects and … , 2018 |
2018 |
| Multi-level Game Learning Analytics for Serious Games |
VS Games 2018. 10th International Conference on Virtual Worlds and Games for … , 2018 |
2018 |
| Game Learning Analytics is not informagic! |
IEEE Global Engineering Education Conference (EDUCON), April 18-20, 2018 … , 2018 |
2018 |
| Learning analytics for location-based serious games |
IEEE Global Engineering Education Conference (EDUCON), April 18-20, 2018 … , 2018 |
2018 |
| Plataforma de gestión de retos gamificados y analíticas |
|
2018 |
| BigMark: análisis y predicción de calificaciones mediante Big Data |
UCM , 2018 |
2018 |
| uAdventure: El Renacer de eAdventure |
TICAI 2017: TICs para el Aprendizaje de la Ingeniería, 13-20 , 2018 |
2018 |
| BEACONING D4.7 Game analytics and adaptation components reference implementation. |
http://pubman.e-ucm.es/drafts/e-UCM_draft_329.pdf , 2018 |
2018 |
| Learning Analytics: Campus Virtual como fuente de información para conocer a nuestros estudiantes y mejorar la calidad docente |
|
2018 |
| Validation of a cyberbullying serious game using game analytics |
IEEE Transactions on Learning Technologies 13 (1), 186-197 , 2018 |
2018 |
| The Courtesy of Spain: Theater for the New Generations |
|
2018 |
| Multi-level game learning analytics for serious games |
2018 10th International Conference on Virtual Worlds and Games for Serious … , 2018 |
2018 |
| Improving serious games analyzing learning analytics data: lessons learned |
International conference on games and learning alliance, 287-296 , 2018 |
2018 |
| D2. 6-Final bundle of dashboard components |
|
2018 |
| Conectado: concienciando contra el cyberbullying mediante un videojuego educativo |
Didáctica, innovación y multimedia, 0019 , 2018 |
2018 |
| Learning analytics for location-based serious games |
2018 IEEE Global Engineering Education Conference (EDUCON), 1192-1200 , 2018 |
2018 |
| Guest Editorial: Joint Special Issue on "Innovation in Technologies for Educational Computing". |
TLT 11 (1), 2-4 , 2018 |
2018 |
| Conectado: A Serious Game to Raise Awareness of Bullying and Cyberbullying in High Schools (published in Chinese) |
Educational Communications and Technology, 59-64 , 2018 |
2018 |
| Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging |
GOODTECHS 2018 - 4th EAI International Conference on Smart Objects and … , 2018 |
2018 |
| The RAGE software portal: toward a serious game technologies marketplace |
Games and Learning Alliance conference (GALA Conf), December 5-7, 2018 … , 2018 |
2018 |
| D1. 2–Asset Integration Methodology |
RAGE project , 2018 |
2018 |
| A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes |
Multimedia Tools and applications 77 (2), 2849-2871 , 2018 |
2018 |
| Identifying immersive environments’ most relevant research topics: an instrument to query researchers and practitioners |
iLRN 2018 Montana. Workshop, Long and Short Paper, and Poster Proceedings … , 2018 |
2018 |
| Difusión y validación de resultados sobre la utilización de videojuegos como herramientas educativas en educación médica y cirugía clínica |
|
2018 |
| Game learning analytics is not informagic! |
2018 IEEE Global Engineering Education Conference (EDUCON), 1729-1737 , 2018 |
2018 |
| Making understandable Game Learning Analytics for teachers |
17th International Conference on Web-based Learning (ICWL 2018) , 2018 |
2018 |
| Diseño y aplicación al aula de un modelo de asistente semi-automático para procesos de aprendizaje presenciales |
|
2017 |
| Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory study |
IEEE Transactions on Learning Technologies 10 (2), 236-246 , 2017 |
2017 |
| Applying standards to systematize learning analytics in serious games |
Computer Standards & Interfaces 50, 116–123, , 2017 |
2017 |
| D2. 2-Final Bundle of Server-side Components |
|
2017 |
| Applying standards to systematize learning analytics in serious games |
Computer Standards & Interfaces 50, 116-123 , 2017 |
2017 |
| Digital education in the classroom |
2017 IEEE Global Engineering Education Conference (EDUCON), 31-32 , 2017 |
2017 |
| Simplifying location-based serious game authoring |
Proceedings of the 5th International Conference on Technological Ecosystems … , 2017 |
2017 |
| Difusión de resultados sobre videojuegos educativos en cirugía |
|
2017 |
| Senior Games |
|
2017 |
| D1. 1–Applied gaming asset methodology |
|
2017 |
| Developing gamified interactive content for medical training in cytopathology |
Universidad de La Laguna , 2017 |
2017 |
| Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool |
Serious Games: Third Joint International Conference, JCSG 2017, Valencia … , 2017 |
2017 |
| Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury |
Journal of Biomedical Informatics 74 (October 2017), 71–84 , 2017 |
2017 |
| Caramelos con sabor a nota 2.0: apoyo digital para nuevos modelos de seguimiento de la participación en clase |
|
2017 |
| UAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools |
2017 IEEE Global Engineering Education Conference (EDUCON), 1755-1762 , 2017 |
2017 |
| Caramelos con sabor a nota: apoyo digital para nuevos modelos de seguimiento de la participación en clase |
|
2017 |
| Systematizing game learning analytics for serious games |
IEEE Global Engineering Education Conference (EDUCON), 25-28 April 2017 … , 2017 |
2017 |
| Integrating learning analytics into a game authoring tool |
International Conference on Web-Based Learning, 51-61 , 2017 |
2017 |
| Systematizing game learning analytics for serious games |
2017 IEEE global engineering education conference (EDUCON), 1111-1118 , 2017 |
2017 |
| Introducing Competences into LTI-Connections between Learning Management Systems and Gaming Platforms: Integrating the RAGE Analytics Environment into Moodle Courses |
GamiLearn'17 1st International Workshop on Gamification and Games for … , 2017 |
2017 |
| Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury |
|
2017 |
| Introducing competences into lti-connections between learning management systems and gaming platforms |
1st Workshop on Gamification and Games for Learning (GamiLearn’17) , 2017 |
2017 |
| Advances in Web-Based Learning–ICWL 2017 |
Proceedings of the 16th International Conference, Cape Town, South Africa , 2017 |
2017 |
| uAdventure: The eAdventure reboot |
IEEE Global Engineering Education Conference (EDUCON), 25-28 April 2017 … , 2017 |
2017 |
| Using a videogame to facilitate nursing and medical students' first visit to the operating theatre. A randomized controlled trial |
Nurse education today 55, 45-53 , 2017 |
2017 |
| Enterprise WAE: A Lightweight UML Extension for the Characterization of the Presentation Tier of Enterprise Applications with MDD-Based Mockup Generation |
International Journal of Software Engineering and Knowledge Engineering 27 … , 2017 |
2017 |
| Feasibility of a Virtual Campus Decoupled From the Underlying e-Learning Platform: The VCAA Virtual Campus |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 12 (4), 173-181 , 2017 |
2017 |
| D2. 4-Final Bundle of Client-side Components |
|
2017 |
| Interaction of Learning Management Systems and Gaming Platforms in the Context of Competence Based Learning Integrating the RAGE Analytics Environment into Moodle Courses |
Immersive Learning Research-Academic, 205-218 , 2017 |
2017 |
| Full lifecycle architecture for serious games: Integrating game learning analytics and a game authoring tool |
Joint International Conference on Serious Games, 73-84 , 2017 |
2017 |
| Tools and approaches for simplifying serious games development in educational settings |
2016 IEEE global engineering education conference (EDUCON), 1188-1197 , 2016 |
2016 |
| Proyecto eMadrid: Juegos Serios y Simulaciones Educativas |
XVIII Simposio Internacional de Informática Educativa, SIIE 2016, 501 , 2016 |
2016 |
| Design and development of a serious game for medical training in cytopathology |
Proceedings of the 6th International Conference on Digital Health Conference … , 2016 |
2016 |
| Validación de la utilidad y difusión de resultados sobre videojuegos educativos en cirugía. |
|
2016 |
| Game learning analytics: Learning analytics for serious games |
Learning, design, and technology, 1-29 , 2016 |
2016 |
| Metodología de Integración de Objetos de Aprendizaje Avanzados en Sistemas de E-Learning |
Red Iberoamericana de Repositorios Educativos (RIURE, Red 513RT0471). , 2016 |
2016 |
| Techniques for reduction of the parasitic inductance of decoupling capacitors |
2016 ESA Workshop on Aerospace EMC (Aerospace EMC), 1-6 , 2016 |
2016 |
| D2. 1-First bundle of server-side components |
|
2016 |
| RAGE architecture for reusable serious gaming technology components |
International Journal of Computer Games Technology 2016 (1), 5680526 , 2016 |
2016 |
| Downtown, A Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities |
IEEE ICALT 2016 Conference , 2016 |
2016 |
| GLAID: Designing a game learning analytics model to analyze the learning process in users with intellectual disabilities |
International Conference on Serious Games, Interaction and Simulation, 45-52 , 2016 |
2016 |
| Programación en Java 2 |
McGraw-Hill Education , 2016 |
2016 |
| Asociación del síndrome de hipogonadismo tardío y síndrome metabólico con el cáncer de próstata y su agresividad |
Actas Urológicas Españolas 40 (7), 440-445 , 2016 |
2016 |
| An instrument to build a gamer clustering framework according to gaming preferences and habits |
Computers in Human Behavior 62, 353-363 , 2016 |
2016 |
| D1. 4–First version applied gaming asset methodology |
|
2016 |
| A metamodel-based definition of a conversion mechanism between SOAP and RESTful web services |
Computer Standards & Interfaces 48, 49-70 , 2016 |
2016 |
| Metadata for serious games in learning object repositories |
IEEE Revista Iberoamericana de tecnologías del Aprendizaje 11 (2), 95-100 , 2016 |
2016 |
| Designing educational material |
2016 IEEE Global Engineering Education Conference (EDUCON), 1218-1220 , 2016 |
2016 |
| Game Learning Analytics: Learning Analytics for Serious Games |
Learning, Design, and Technology, 1-29 , 2016 |
2016 |
| Downtown, a subway adventure: Using learning analytics to improve the development of a learning game for people with intellectual disabilities |
2016 IEEE 16th international conference on advanced learning technologies … , 2016 |
2016 |
| Realidad Aumentada en el Museo de Informática García Santesmases (MIGS++) |
|
2016 |
| 281 small cell bladder cancer analysis from spanish institutions |
Annals of Oncology 27, vi279 , 2016 |
2016 |
| MDD inclusion of navigational, structural and RBAC elements for JSF and ASP. NET MVC frameworks in UML models |
Proceedings of the Fourth International Conference on Technological … , 2016 |
2016 |
| Metadata for Serious Games |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 11 (2), 95-100 , 2016 |
2016 |
| An instrument to build a gamer clustering framework according to gaming preferences and habits. |
|
2016 |
| D2. 3 First bundle of client-side components |
|
2016 |
| D3. 5–First Storytelling Framework |
|
2016 |
| D2. 5-First bundle of dashboard components |
|
2016 |
| Serious games and simulations in the eMadrid network |
2016 International Symposium on Computers in Education (SIIE), 1-5 , 2016 |
2016 |
| Highlights in the literature available in serious games for intellectual disabilities |
International Conference on Web-Based Learning, 95-108 , 2015 |
2015 |
| Evaluation of Semi-automatically Generated Accessible Interfaces for Educational Games |
Computers & Education 83 (April), 103-117 , 2015 |
2015 |
| Can educational video games increase high school students' interest in theatre? |
Computers & education 87, 182-191 , 2015 |
2015 |
| Can educational video games increase high school students' interest in theatre? |
|
2015 |
| Requirements for educational games in MOOCs |
IEEE Global Engineering Education Conference (EDUCON) ISBN: 978-1-4799-1907 … , 2015 |
2015 |
| Evaluation of semi-automatically generated accessible interfaces for educational games |
Computers & Education 83, 103-117 , 2015 |
2015 |
| SOA support to virtual campus advanced architectures: The VCAA canonical interfaces |
Computer Standards & Interfaces 40, 1-14 , 2015 |
2015 |
| Educational Game Development Approach to a Particular Case: The Donor's Evaluation |
Transplantation Proceedings 47 (1), 13-18 , 2015 |
2015 |
| Building a scalable game engine to teach computer science languages |
|
2015 |
| SIGUE: Uso de dispositivos móviles, códigos QR y técnicas de Learning Analytics para el seguimiento de la participación en clase durante la evaluación continua. |
|
2015 |
| Can educational video games increase high school students' interest in theatre? |
Computers & Education 87, 182-191 , 2015 |
2015 |
| Challenges of serious games. |
EAI Endorsed Trans. Serious Games 2 (6), e4 , 2015 |
2015 |
| A literature review of serious games for intellectual disabilities |
European Conference on Technology Enhanced Learning, 560-563 , 2015 |
2015 |
| What serious game studios want from ICT research: identifying developers’ needs |
International Conference on Games and Learning Alliance, 32-41 , 2015 |
2015 |
| 15th International Symposium on Information and Communication Technologies in Education (SINTICE) |
|
2015 |
| Metadatos para Juegos Educativos en Repositorios de Objetos de Aprendizaje |
Versión Abierta Español–Portugués 3, 101-106 , 2015 |
2015 |
| Videojuegos y Teatro en las Escuelas |
Revista Portuguesa de Pedagogia, 33-57 , 2015 |
2015 |
| Building a scalable game engine to teach computer science languages |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 10 (4), 253-261 , 2015 |
2015 |
| Creating interactive content in android devices: the Mokap Hackaton |
International Symposium on End User Development, 287-290 , 2015 |
2015 |
| Videojuegos y Teatro en las Escuelas |
Imprensa da Universidade de Coimbra , 2015 |
2015 |
| Requirements for educational games in MOOCs |
2015 IEEE Global Engineering Education Conference (EDUCON), 993-997 , 2015 |
2015 |
| Videojuegos y Teatro en las Escuelas |
|
2015 |
| MENTORIZATE-UCM: Herramientas de gestión del programa de mentorías en la UCM |
|
2015 |
| Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE) |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 10 (1), 1-2 , 2015 |
2015 |
| 2014 Index IEEE Transactions on Learning Technologies Vol. 7 |
IEEE Transactions on Learning Technologies 8 (1), 151 , 2015 |
2015 |
| Game learning analytics |
Learning Analytics for Serious Games , 2015 |
2015 |
| Challenges of educational games |
EAI Endorsed Transactions on Serious Games , 2015 |
2015 |
| Contemporary Computer Supported Collaboration: Systems, Technologies, Algorithms, and Applications |
Concurrency and Computation: Practice and Experience 27 (11), 2681-2685 , 2015 |
2015 |
| Introducing Mokap: A Novel Approach to Creating Serious Games |
ACM , 2015 |
2015 |
| Special Issue Overcoming the Technological Hurdles Facing Virtual Worlds in Education: The Road to Widespread Deployment |
Journal of Educational Technology & Society 18 (1), 1-2 , 2015 |
2015 |
| Advances in Web-Based Learning--ICWL 2015: 14th International Conference, Guangzhou, China, November 5-8, 2015, Proceedings |
Springer , 2015 |
2015 |
| Requirements for educational games in MOOCs |
|
2015 |
| Towards a low cost adaptation of educational games for people with disabilities |
Computer Science and Information Systems 11 (1), 369-391 , 2014 |
2014 |
| Expert user validation of transplant management procedure simulations |
2014 IEEE 3nd International Conference on Serious Games and Applications for … , 2014 |
2014 |
| Expert User Validation of Transplant Management Procedure Simulations |
IEEE 3rd International Conference on Serious Games and Applications for … , 2014 |
2014 |
| Accessible Games and Education: Accessibility Experiences with eAdventure |
Fun for All: Translation and Accessibility Practices in Video Games, 67-90 , 2014 |
2014 |
| Implications of learning analytics for serious game design |
2014 IEEE 14th international conference on advanced learning technologies … , 2014 |
2014 |
| Developing game-like simulations to formalize tacit procedural knowledge: the ONT experience |
Educational Technology Research and Development 62 (2), 227-243 , 2014 |
2014 |
| Metadata for Educational Games in Online Repositories |
Proceedings of the XV International Conference on Human Computer Interaction … , 2014 |
2014 |
| Serious Games as edX MOOC Activities |
2014 IEEE Global Engineering Education Conference (EDUCON), 867-871 , 2014 |
2014 |
| Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education |
IEEE Transactions on Learning Technologies 7 (1), 69-82 , 2014 |
2014 |
| Retos de los juegos educativos |
novática 230 (7) , 2014 |
2014 |
| NMMp: A Model-Driven UML Extension for the Description of Navigation Maps for Web Applications |
International Journal of Software Engineering and Knowledge Engineering 24 … , 2014 |
2014 |
| An integration architecture of virtual campuses with external e-learning tools |
Journal of Educational Technology & Society 17 (3), 252-266 , 2014 |
2014 |
| Serious games as edX MOOC activities |
2014 ieee global engineering education conference (educon), 867-871 , 2014 |
2014 |
| Learning Analytics and Assessment in Serious Games |
IEEE Global Engineering Education Conference 2014: Educon 2014 , 2014 |
2014 |
| Applying learning analytics to simplify serious games deployment in the classroom |
2014 IEEE Global Engineering Education Conference (EDUCON), 872-877 , 2014 |
2014 |
| Serious games: A journey from research to application |
2014 IEEE Frontiers in Education Conference, Madrid, Spain; 10/2014, 391-394 , 2014 |
2014 |
| Narrative serious game mechanics (NSGM)–insights into the narrative-pedagogical mechanism |
International conference on serious games, 23-34 , 2014 |
2014 |
| Learning analytics for and in serious games-different perspectives |
|
2014 |
| Application of Learning Analytics in educational videogames |
Entertainment Computing 5 (4), 313-322 , 2014 |
2014 |
| Serious games: A journey from research to application |
2014 IEEE Frontiers in education conference (FIE) proceedings, 1-4 , 2014 |
2014 |
| Retos de los juegos educativos |
NOVATICA, 7-13 , 2014 |
2014 |
| Special issue Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities |
Journal of Educational Technology & Society 17 (1) , 2014 |
2014 |
| A game Engine to Learn Computer Science Languages. |
2014 IEEE Frontiers in Education Conference, 765-771 , 2014 |
2014 |
| Serious games: a journey from research to application |
|
2014 |
| Are serious games working as expected? |
Emerging issues in smart learning, 89-96 , 2014 |
2014 |
| Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education |
Institute of Electrical and Electronics Engineers Inc , 2014 |
2014 |
| STANISLAVKY’S SYSTEM AS A GAME DESIGN METHOD: A CASE STUDY |
Digital Games Research Association (DIGRA). Atlanta 26-29 Aug. 2013. EEUU … , 2013 |
2013 |
| Using videogames facilitates the first visit to the operating theatre. |
Medical Education 47 (5) , 2013 |
2013 |
| Erratum to Exploring Data Distributions: Visual Design and Evaluation (International Journal of Human-Computer Interaction, 29, 3 (77-95)) |
Erratum to Exploring Data Distributions: Visual Design and Evaluation … , 2013 |
2013 |
| Enfoques innovadores en juegos serios |
IEEE Vaep Rita 1 (1), 19-21 , 2013 |
2013 |
| GBL in practice; supporting an effective integration of serious games in educational contexts |
Proceedings of the 7th European Conference on Games based Learning, gp. 98 , 2013 |
2013 |
| Using e-Learning standards in educational video games |
Computer Standards & Interfaces 36 (1), 178–187 , 2013 |
2013 |
| INTEGRATING SERIOUS GAMES INTO E-LEARNING PLATFORMS, PRESENT AND FUTURE |
" CAROL I" National Defence University Publishing House , 2013 |
2013 |
| Using Low-cost computer-based simulations in the Spanish National Transplant Procedures |
IEEE 15th International Conference on e-Health Networking, Applications and … , 2013 |
2013 |
| eCharacter: una herramienta libre para la creación de personajes 3D |
|
2013 |
| eCharacter, una Herramienta Libre para la Creación de Personajes para Juegos Educativos |
|
2013 |
| E-learning takes the stage: From La Dama Boba to a serious game |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 8 (4), 197-204 , 2013 |
2013 |
| ADDRESSING SERIOUS GAMES INTEROPERABILITY: THE eADVENTURE JOURNEY |
JADLET Journal of Advanced Distributed Learning Technology 1 (1), 60-76 , 2013 |
2013 |
| INTEGRATING SERIOUS GAMES INTO E-LEARNING PLATFORMS: PRESENT AND FUTURE. |
eLearning & Software for Education , 2013 |
2013 |
| Extending Web educational applications via SGML structuring |
The Virtual Campus: Trends for higher education and training, 244 , 2013 |
2013 |
| Students designing educational games |
EAI Endorsed Transactions on Serious Games 1 (1) , 2013 |
2013 |
| A meta-relational approach for the definition and management of hybrid learning objects |
Journal of Educational Technology & Society 16 (4), 258 , 2013 |
2013 |
| E-Learning Standards and Learning Analytics. Can Data Collection Be Improved by Using Standard Data Models? |
IEEE Global Engineering Education Conference (EDUCON) 2013, 1255-1261 , 2013 |
2013 |
| Learning analytics and educational games: lessons learned from practical experience |
International Conference on Games and Learning Alliance, 16-28 , 2013 |
2013 |
| and content-based capabilities |
The Virtual Campus: Trends for higher education and training, 244 , 2013 |
2013 |
| Strategies for effective digital games development and implementation |
Cases on digital game-based learning: Methods, models, and strategies, 168-198 , 2013 |
2013 |
| Development of game-like simulations for procedural knowledge in healthcare education |
IEEE Transactions on Learning Technologies 7 (1), 69-82 , 2013 |
2013 |
| Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games |
Journal of Research and Practice in Information Technology 45 (3/4) , 2013 |
2013 |
| Acquiring 21st Century Skills: gaining insight into the design and applicability of a serious game with 4C-ID |
International Conference on Games and Learning Alliance, 327-334 , 2013 |
2013 |
| Development of a game engine for accessible web-based games |
International Conference on Games and Learning Alliance, 107-115 , 2013 |
2013 |
| E-learning a escena: De La Dama Boba a Juego Serio |
IEEE VAEP RITA 1 (1), 51-58 , 2013 |
2013 |
| The Power of Analytics to Engage and Guide: Experiences at the eMadrid Excellence Network |
EDUCON 2013, 13-15 , 2013 |
2013 |
| Trivialcv: Competitive activities for the classroom integrated in a moodle virtual campus |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 8 (1), 31-38 , 2013 |
2013 |
| The role of technology and digital gaming in nurse education |
Nursing standard 27 (28), 35-38 , 2013 |
2013 |
| Application of game-like simulations in the Spanish Transplant National Organization |
Transplantation Proceedings 45 (10), 3564-3565 , 2013 |
2013 |
| ADDRESSING SERIOUS GAMES INTEROPERABILITY: THE eADVENTURE JOURNEY |
Journal Of Advanced Distributed Learning Technology 1 (1), 60-76 , 2013 |
2013 |
| Innovative approaches to serious games |
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 8 (4), 163-165 , 2013 |
2013 |
| INTEGRATING SERIOUS GAMES INTO E-LEARNING PLATFORMS: PRESENT AND FUTURE |
|
2013 |
| E-Learning standards and learning analytics. Can data collection be improved by using standard data models? |
2013 IEEE Global Engineering Education Conference (EDUCON), 1255-1261 , 2013 |
2013 |
| Integration mechanisms in e-learning platforms |
International Journal of Computer Information Systems and Industrial … , 2013 |
2013 |
| Using e-learning standards in educational video games |
Computer Standards & Interfaces 36 (1), 178-187 , 2013 |
2013 |
| Reduction of noise correlation in magnetic resonance imaging coil arrays with metamaterials |
2013 7th International Congress on Advanced Electromagnetic Materials in … , 2013 |
2013 |
| MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Students' Motivation. |
J. Univers. Comput. Sci. 18 (18), 2576-2598 , 2012 |
2012 |
| Architecture of a multiplatform virtual campus |
Software: Practice and Experience 42 (10), 1229-1246 , 2012 |
2012 |
| SOA integration of a tool for retrieving open learning resources into a modular virtual campus |
IADIS e-learning, 262-269 , 2012 |
2012 |
| A framework to improve evaluation in educational games |
Proceedings of the 2012 IEEE global engineering education conference (EDUCON … , 2012 |
2012 |
| e-UCM (Grupo de Investigación en e-learning), UCM |
Informatica Educativa Comunicaciones 15 (15) , 2012 |
2012 |
| Juegos accesibles y la integración laboral |
buenas prácticas de accesibilidad en videojuegos , 2012 |
2012 |
| Will m-learning bring disruption into education? Advances from the eMadrid excellence network |
Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON … , 2012 |
2012 |
| Eyes-free interfaces for educational games |
2012 International Symposium on Computers in Education (SIIE), 1-6 , 2012 |
2012 |
| A narrative metaphor to facilitate educational game authoring |
Computers & Education 58 (1), 590-599 , 2012 |
2012 |
| e-UCM (Grupo de Investigación en e-learning), UCM |
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 37-46 , 2012 |
2012 |
| Game based learning for 21st century transferable skills: challenges and opportunities |
|
2012 |
| TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle |
|
2012 |
| Enhancing adaptive learning and assessment in virtual learning environments with educational games |
Intelligent learning systems and advancements in computer-aided instruction … , 2012 |
2012 |
| Preliminary evaluation of three eyes-free interfaces for point-and-click computer games |
Proceedings of the 14th international ACM SIGACCESS conference on Computers … , 2012 |
2012 |
| Integrating domain experts in educational game authoring |
In proceedings of the 2012 Fourth IEEE International Conference On Digital … , 2012 |
2012 |
| Cognitive task analysis (CTA) in the continuing/higher education methods using games (CHERMUG) project |
Proceedings of the European Conference on Games Based Learning, 63-72 , 2012 |
2012 |
| Video-game instruction in basic life support maneuvers |
Emergencias 24 (6), 433-437 , 2012 |
2012 |
| A framework for simplifying educator tasks related to the integration of games in the learning flow |
Journal of Educational Technology & Society 15 (4), 305-318 , 2012 |
2012 |
| Juegos accesibles para ciegos en plataformas móviles |
|
2012 |
| Designing serious games for adult students with cognitive disabilities |
International Conference on Neural Information Processing, 603-610 , 2012 |
2012 |
| e-UCM (Grupo de Investigación en e-learning), UCM |
|
2012 |
| Integrating domain experts in educational game authoring: a case study |
2012 IEEE Fourth International Conference On Digital Game And Intelligent … , 2012 |
2012 |
| Deploying and debugging educational games using e-learning standards |
Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON … , 2012 |
2012 |
| Towards universal game development in education: Automatic and semiautomatic methodologies |
International Conference on Web-Based Learning, 160-169 , 2012 |
2012 |
| Tracing a little for big improvements: Application of learning analytics and videogames for student assessment |
Procedia Computer Science 15, 203-209 , 2012 |
2012 |
| TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle |
Revista Iberoamericana de Tecnologías del Aprendizaje: IEEE-RITA 7 (3), 163-170 , 2012 |
2012 |
| A framework for simplifying educator tasks related to the integration of games in the learning flow |
Education Technology & Society 15 (4), 305-318 , 2012 |
2012 |
| Aplicación de técnicas de ingeniería de lenguajes al campo del modelado educativo |
Universidad Complutense de Madrid, Servicio de Publicaciones , 2011 |
2011 |
| Extensible multi-platform educational game framework |
International Conference on Web-Based Learning, 21-30 , 2011 |
2011 |
| Uso de estándares aplicados a TIC en educación |
Ministerio de Educación , 2011 |
2011 |
| Metamodeling or profiling: a practical case in the web engineering domain |
XVII Congreso Argentino de Ciencias de la Computación , 2011 |
2011 |
| Production of creative game-based learning scenarios: A handbook for teachers |
Brussels, Belgium: European Commission , 2011 |
2011 |
| Software engineering infrastructure in a large virtual campus |
Interactive Technology and Smart Education 8 (3), 172-185 , 2011 |
2011 |
| Web services availability in e-learning platforms |
2011 7th International Conference on Next Generation Web Services Practices … , 2011 |
2011 |
| Estándares en E-Learning y diseño educativo |
Ministerio de Educación, Cultura y Deporte , 2011 |
2011 |
| Active split-ring metamaterial slabs for magnetic resonance imaging |
arXiv preprint arXiv:1102.2646 , 2011 |
2011 |
| Fomentando la creatividad: Creación de escenarios de aprendizaje basados en juegos |
Una Guia para Profesores, 1-46 , 2011 |
2011 |
| Aplicación de técnicas de ingeniería de lenguajes al campo del modelado educativo |
Universidad Complutense de Madrid , 2011 |
2011 |
| Enhancing moodle to support problem based learning. The Nucleo experience |
2011 IEEE global engineering education conference (EDUCON), 1177-1182 , 2011 |
2011 |
| Integration of a Physics Engine into an Adventure Game Platform |
Actas Workshop Guimarães, 5 , 2011 |
2011 |
| Introducing Accessibility Features in an Educational Game Authoring Tool |
IEEE International Conference on Advanced Learning Technologies , 2011 |
2011 |
| Análisis del Uso del Estándar SCORM para la Integración de Juegos Educativos |
IEEE RITA 6 (3) , 2011 |
2011 |
| T2. 6: Assessment Research Field Report |
|
2011 |
| Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience |
Advanced Learning Technologies (ICALT), 2011 11th IEEE International … , 2011 |
2011 |
| Applying sonification to improve accessibility of point-and-click computer games for people with limited vision |
Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction , 2011 |
2011 |
| METAMATERIALS: FUNDAMENTALS & APPLICATIONS IN THE MICROWAVE & OPTICAL REGIMES |
Proceedings of the IEEE 99 (10) , 2011 |
2011 |
| Game· Tel: An approach to multi-format and multi-device accessible engineering education |
2011 Frontiers in Education Conference (FIE), F1H-1-F1H-6 , 2011 |
2011 |
| A visual language for the creation of narrative educational games |
Journal of Visual Languages & Computing 22 (6), 443-452 , 2011 |
2011 |
| Análisis del Uso del Estándar SCORM para la Integración de Juegos Educativos |
Revista Iberoamericana de Tecnologías del Aprendizaje 6 (3), 118-127 , 2011 |
2011 |
| From interface mockups to web application models |
International Conference on Web Information Systems Engineering, 257-264 , 2011 |
2011 |
| Estándares en e-learning y modelado educativo |
Instituto Nacional de Tecnologías Educativas , 2011 |
2011 |
| Principles of Serious Games Interoperability |
ISI proceedings, the 6th International Conference on Virtual Learning, Cluj … , 2011 |
2011 |
| Implantación de un Campus Virtual de Grandes Dimensiones: el Campus Virtual de la UCM. |
Rev. Iberoam. de Tecnol. del Aprendiz. 6 (4), 167-174 , 2011 |
2011 |
| Extensión UML para el modelado de mapas navegacionales de aplicaciones web basado en MDA |
|
2011 |
| Soporte en Plataformas de e-learning a Patrones Pedagógicos |
Actas del 2º Taller sobre Ingeniería del Software en e-learning (ISELEAR'11 … , 2011 |
2011 |
| Factores clave para el éxito de un campus virtual de gran tamaño: el campus virtual UCM |
Avances en Ingeniería del Software Aplicada al E-learning: actas revisadas y … , 2011 |
2011 |
| Caracterización de Catálogos de Patrones de elearning en Instituciones Universitarias |
Jornadas de Ingeniería del Software y Bases de Datos 4 (3) , 2010 |
2010 |
| Factores Claves para el éxito de un Gran Campus Virtual: el Campus Virtual de la UCM |
Actas de los Talleres de las Jornadas de Ingeniería del Software y Bases de … , 2010 |
2010 |
| iTest: online assessment and self‐assessment in mathematics |
Interactive Technology and Smart Education 7 (3), 154-167 , 2010 |
2010 |
| The second ACM international workshop on multimedia technologies for distance learning (MTDL 2010) |
Proceedings of the 18th ACM international conference on Multimedia, 1743-1744 , 2010 |
2010 |
| Extending a game authoring tool for ubiquitous education |
2010 3rd IEEE International Conference on Ubi-Media Computing, 171-178 , 2010 |
2010 |
| MTDL'10-Proceedings of the 2010 ACM Workshop on Multimedia Technologies for Distance Leaning, Co-located with ACM Multimedia 2010: Foreword |
MTDL'10-Proceedings of the 2010 ACM Workshop on Multimedia Technologies for … , 2010 |
2010 |
| Towards a new generation of Virtual Campuses |
2010 Sixth Advanced International Conference on Telecommunications, 70-73 , 2010 |
2010 |
| Distribution column overviews in tabular visualizations |
Tech. rep., HCIL , 2010 |
2010 |
| journal homepage: www. elsevier. com/locate/jmr |
Journal of Magnetic Resonance 203, 328 , 2010 |
2010 |
| Psycho-pedagogical framework for fostering creativity |
Project report, EU project , 2010 |
2010 |
| An analysis of augmented reality systems |
2010 Fifth International Multi-conference on Computing in the Global … , 2010 |
2010 |
| Gene similarity uncovers mutation path vast 2010 mini challenge 3 award: Innovative tool adaptation |
2010 IEEE Symposium on Visual Analytics Science and Technology, 287-288 , 2010 |
2010 |
| Creation cost-effective adaptative educational hypermedia based on markup technologies and e-learning standards |
Digital Education Review, 1-11 , 2010 |
2010 |
| Editor para dispositivos móviles de videojuegos educativos |
|
2010 |
| EMPLOYMENT OF A LOW-COST SIMULATION AS A COMPLEMENT TO LABORATORY SESSIONS IN MEDICAL EDUCATION |
EDULEARN10 Proceedings, 1272-1277 , 2010 |
2010 |
| Ab initio experimental analysis of realistic resonant ring metamaterial lenses |
2010 IEEE Antennas and Propagation Society International Symposium, 1-4 , 2010 |
2010 |
| ManyNets: an interface for multiple network analysis and visualization |
Proceedings of the SIGCHI conference on human factors in computing systems … , 2010 |
2010 |
| Software design patterns in the implementation of a large virtual campus |
e-society, 59 , 2010 |
2010 |
| A visual domain specific language for the creation of educational video games |
IEEE Learning Technology Newsletter 12 (1), 36-39 , 2010 |
2010 |
| Adventure games and language learning |
First International Workshop on Technological Innovation for Specialized … , 2010 |
2010 |
| Easing assessment of game-based learning with and LAMS |
Proceedings of the second ACM international workshop on Multimedia … , 2010 |
2010 |
| Integrating adaptive games in student-centered virtual learning environments |
International Journal of Distance Education Technologies (IJDET) 8 (3), 1-15 , 2010 |
2010 |
| Introduciendo Criterios de Accesibilidad en una Herramienta de Juegos Educativos:< e-Adventure |
In proceedings of xi simposio nacional de tecnologías de la información y … , 2010 |
2010 |
| The 2nd ACM International Workshop on Multimedia Technologies for Distance Leaning (Preface) |
|
2010 |
| <e-Adventure>: Introducing educational games in the learning process |
Education Engineering (EDUCON), 2010 IEEE, 1121-1126 , 2010 |
2010 |
| Application of a low-cost web-based simulation to improve students' practical skills in medical education |
International Journal of Medical Informatics 79 (6), 459-467 , 2010 |
2010 |
| Exploring distributions: design and evaluation |
University of Maryland, Human-Computer Interaction Lab Tech Report HCIL-2010-01 , 2010 |
2010 |
| Towards the generalization of Game-Based learning: Integrating educational video games in LAMS |
2010 10th IEEE International Conference on Advanced Learning Technologies … , 2010 |
2010 |
| Integrating educational video games in LAMS: The< e-Adventure> Experience |
5th International LAMS & Learning Design Conference “Sharing Great Ideas … , 2010 |
2010 |
| A Draft Web Engineering Curriculum Pattern |
10th International Conference on Web Engineering, Wien , 2010 |
2010 |
| CS training: Introducing mobile educational games in the learning flow |
2010 IEEE International Symposium on Industrial Electronics, 2017-2022 , 2010 |
2010 |
| Experiences in using a MUVE for enhancing motivation in engineering education |
IEEE EDUCON 2010 Conference, 775-782 , 2010 |
2010 |
| An Analysis of the Significance of MDD for Industry |
SERP 2010: proceedings of the 2010 international conference on software … , 2010 |
2010 |
| Comparison of knowledge during the assembly process of learning objects |
Journal of Intelligent Information Systems 35 (1), 51-74 , 2010 |
2010 |
| e-Training DS: An Authoring Tool for Integrating Portable Computer Science Games in e-Learning |
Advances in Web-Based Learning–ICWL 2010, 259-268 , 2010 |
2010 |
| Re-Telling History: A Web-based Educational Videogame for Teaching History. |
STEG@ ICWL , 2009 |
2009 |
| iTest: herramienta de evaluación (y autoevaluación) on-line con soporte para archivos multimedia, fórmulas y gráficas de funciones matemáticas |
Buenas prácticas e indicios de calidad, 120-126 , 2009 |
2009 |
| Game-like simulations for online adaptive learning: A case study |
International Conference on Technologies for E-Learning and Digital … , 2009 |
2009 |
| Reading Ben Shneiderman’s Email: Identifying Narrative Elements in Email Archives |
College Park, MD: University of Maryland , 2009 |
2009 |
| Itest: An online tool for assessment and self-assessment in mathematics |
2009 11th IEEE International Symposium on Multimedia, 663-668 , 2009 |
2009 |
| Authoring and reengineering of IMS learning design units of learning |
IEEE Transactions on Learning Technologies 2 (3), 189-202 , 2009 |
2009 |
| Do multi-user virtual environments really enhance student's motivation in engineering education? |
Frontiers in Education Conference, 2009. FIE'09. 39th IEEE, 1-6 , 2009 |
2009 |
| Applying multiplayer role-based learning in engineering education: three case studies to analyze the impact on students' performance |
International Journal of Engineering Education 25 (4), 665 , 2009 |
2009 |
| Bridging the gap: Adaptive games and student-centered VLEs |
International Conference on Web-Based Learning, 130-139 , 2009 |
2009 |
| Language-Driven, Technology-Enhanced Instructional Systems Design |
European Conference on Technology Enhanced Learning, 725-731 , 2009 |
2009 |
| Potential applications of µ=− 1 metamaterial superlenses for magnetic resonance imaging |
|
2009 |
| Water flows induced by microwave electric fields in microsystems |
Journal of Electrostatics 67 (2-3), 377-380 , 2009 |
2009 |
| Translating e-learning flow-oriented activity sequencing descriptions into rule-based designs |
2009 Sixth International Conference on Information Technology: New … , 2009 |
2009 |
| MareMonstrum, using a MUVE for enhancing soft skills in Software Engineers at the Complutense University of Madrid |
4th International Conference on Interactive Mobile and Computer-Aided … , 2009 |
2009 |
| Language engineering techniques for the development of e-learning applications |
Journal of Network and Computer applications 32 (5), 1092-1105 , 2009 |
2009 |
| Learning teamwork skills in university programming courses |
Computers & Education 53 (2), 517-531 , 2009 |
2009 |
| Mobile game development for multiple devices in education |
International Journal of Emerging Technologies in Learning (iJET) 4 (2009) , 2009 |
2009 |
| Enhancing IMS LD units of learning comprehension |
2009 Fourth International Conference on Internet and Web Applications and … , 2009 |
2009 |
| Metamaterial radiofrequency lens for magnetic resonance imaging |
arXiv preprint arXiv:0907.2795 , 2009 |
2009 |
| A SWEBOK-based Viewpoint of the Web Engineering |
Journal of Universal Computer Science 15 (17), 3169-3200 , 2009 |
2009 |
| Aplicacion de Estándares de e-Learning a Videojuegos Educativos |
ASPECT 2009, asociado al congreso FINTDI 2009 , 2009 |
2009 |
| Adaptive role playing games: An immersive approach for problem based learning |
Journal of Educational Technology & Society 12 (4), 110-124 , 2009 |
2009 |
| Model-checking for adventure videogames |
Information and Software Technology 51 (3), 564-580 , 2009 |
2009 |
| A general architecture for the integration of educational videogames in standards-compliant virtual learning environments |
2009 Ninth IEEE International Conference on Advanced Learning Technologies … , 2009 |
2009 |
| Una arquitectura general para la integración de videojuegos educativos en entornos virtuales de enseñanza |
|
2009 |
| Integration and deployment of educational games in e-learning environments: The learning object model meets educational gaming |
Journal of Educational Technology & Society 12 (4), 359-371 , 2009 |
2009 |
| Estándares en e-learning y diseño educativo |
Ministerio de Educación , 2009 |
2009 |
| Coordinating heterogeneous game-based learning approaches in online learning environments |
Transactions on edutainment II, 1-18 , 2009 |
2009 |
| Implementing accessibility in educational videogames with |
Proceedings of the first ACM international workshop on Multimedia … , 2009 |
2009 |
| Instructor-oriented authoring tools for educational videogames |
2008 Eighth IEEE International Conference on Advanced Learning Technologies … , 2008 |
2008 |
| Voto Útil.(Programar es crear) |
Novática: Revista de la Asociación de Técnicos de Informática 34 (193), 74-74 , 2008 |
2008 |
| Integración de juegos de rol multijugador en sistemas de gestión de e-learning |
X Simposio Internacional de Informática Educativa SIIE 2008, 465-470 , 2008 |
2008 |
| La elaboración de normas en el ámbito de las TIC> 02 en resumen El corazón del problema> 02 |
novática, 21 , 2008 |
2008 |
| A Game-Based Adaptive Unit of Learning with IMS Learning Design and |
2nd European Conference on Technology Enhanced Learning, 247-261 , 2008 |
2008 |
| El trabajo voluntario y altruista en ATI> 02 en resumen Aprendizaje ubicuo, compartido y relevante> 02 |
novática, 2 , 2008 |
2008 |
| THE VIRTUAL CAMPUS OF THE COMPLUTENSE UNIVERSITY OF MADRID |
PIXEL-BIT-REVISTA DE MEDIOS Y EDUCACION, 55-65 , 2008 |
2008 |
| Translating Workflow Diagrams into Web Designs. |
SEKE, 667-672 , 2008 |
2008 |
| voto útil (CUPCAM 2007, problema B, enunciado) |
Novática: Revista de la Asociación de Técnicos de Informática, 73 , 2008 |
2008 |
| From story-telling to educational gaming: The Bamiyan valley case |
Advances in Web Based Learning-ICWL 2008, 253-264 , 2008 |
2008 |
| A flow-oriented visual language for learning designs |
International Conference on Web-Based Learning, 486-496 , 2008 |
2008 |
| Polígonos escalera (CUPCAM 2007, problema A, solución) |
Novática: Revista de la Asociación de Técnicos de Informática, 75 , 2008 |
2008 |
| Sociedad de la información. Programar es crear. Polígonos Escalera. |
Novática: Revista de la Asociación de Técnicos de Informática, 71-71 , 2008 |
2008 |
| Games-based learning in elearning Environments |
UPGRADE 12 (3), 15-20 , 2008 |
2008 |
| Integración de juegos de rol multijugador en sistemas de gestión de e-learning |
X Simposio Internacional de Informática Educativa SIIE 2008, 465-470 , 2008 |
2008 |
| A language-driven approach for the design of interactive applications |
Interacting with Computers 20 (1), 112-127 , 2008 |
2008 |
| Nº 191, ener Nº 191, enero-febrero 2008, año XXXIV o 2008, año XXXIV |
novática, 61 , 2008 |
2008 |
| Aprendizaje basado en juegos en entornos e-learning |
Novática: Revista de la Asociación de Técnicos de Informática 193, 13-17 , 2008 |
2008 |
| From documents to applications using markup languages |
IEEE software 25 (2), 68-76 , 2008 |
2008 |
| NUCLEO: Adaptive computer supported collaborative learning in a role game based scenario |
Advanced Learning Technologies, 2008. ICALT'08. Eighth IEEE International … , 2008 |
2008 |
| Design of the ac academic plagiarism detection system |
Technical report, Tech. rep., Escuela Politecnica Superior, Universidad … , 2008 |
2008 |
| Visualizing program similarity in the Ac plagiarism detection system |
Proceedings of the working conference on Advanced visual interfaces, 404-407 , 2008 |
2008 |
| Mining and visualizing visited trails in web-based educational systems |
Educational Data Mining 2008 , 2008 |
2008 |
| ELO-tool: Taking action in the challenge of assembling learning objects |
Journal of Educational Technology & Society 11 (1), 102-117 , 2008 |
2008 |
| Guest Editorial: eGames and adaptive eLearning: A practical approach |
Simulation & Gaming 39 (3), 316-318 , 2008 |
2008 |
| Development of educational videogames in m-Learning contexts |
2008 Second IEEE International Conference on Digital Game and Intelligent … , 2008 |
2008 |
| e-adventure3d: an open source authoring environment for 3d adventure games in education |
Proceedings of the 2008 International Conference on Advances in Computer … , 2008 |
2008 |
| Development of a Personalized e-Learning Experience Based on IMS Standard Technologies |
Computers and Education: Towards Educational Change and Innovation, 73-82 , 2008 |
2008 |
| Proceedings of the 1st Workshop on Story-Telling for Educational Gaming (STEG) 2008 |
STEG 2008, 1-72 , 2008 |
2008 |
| El Campus virtual de la universidad complutense de Madrid. |
Pixel-Bit. Revista de Medios y Educación, 55-65 , 2008 |
2008 |
| Enhancing reusability of IMS LD units of learning: the e-LD approach |
2008 Eighth IEEE International Conference on Advanced Learning Technologies … , 2008 |
2008 |
| El campus virtual de la Universidad Complutense de Madrid |
Pixel-Bit. Revista de Medios y Educación, 32, 55-65. , 2008 |
2008 |
| Learning models for the integration of adaptive educational games in virtual learning environments |
International Conference on Technologies for E-Learning and Digital … , 2008 |
2008 |
| Online learning and clinical procedures: Rapid development and effective deployment of game-like interactive simulations |
Transactions on edutainment I, 288-304 , 2008 |
2008 |
| Making sense of collaboratively annotated Multimedia Metadata for (mobile) digital Story-Telling and Educational Gaming |
Proceedings of the 1st Workshop on Story-Telling for Educational Gaming 10 , 2008 |
2008 |
| A content-centric development process model |
Computer 41 (3), 24-30 , 2008 |
2008 |
| Computers in human behavior Special issue: Electronic games and personalised elearning processes |
Computers in Human Behavior 24 (6), 2475-2476 , 2008 |
2008 |
| Characterizing navigation maps for web applications with the NMM approach |
Science of Computer Programming 71 (1), 1-16 , 2008 |
2008 |
| Building adaptive game-based learning resources: The integration of IMS Learning Design and |
Simulation & Gaming 39 (3), 414-431 , 2008 |
2008 |
| Polígonos Escalera (CUPCAM 2007, problema A, enunciado) |
Novática: Revista de la Asociación de Técnicos de Informática 191, 71 , 2008 |
2008 |
| Multiplayer role games applied to problem based learning |
Proceedings of the 3rd international conference on Digital Interactive Media … , 2008 |
2008 |
| Polígonos Escalera.(Programar es crear) |
Novática: Revista de la Asociación de Técnicos de Informática 34 (192), 75-76 , 2008 |
2008 |
| Electronic games and personalised elearning processes |
Computers in Human Behavior 24 (6), 2475-2476 , 2008 |
2008 |
| NÚCLEO, aprendizaje colaborativo escenificado mediante un juego de rol |
Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2008 |
2008 |
| Educational game design for online education |
Computers in Human Behavior 24 (6), 2530-2540 , 2008 |
2008 |
| Uso de estándares aplicados a TIC en Educación |
Informe Técnico 16 , 2007 |
2007 |
| An eLearning specification meets a game: authoring and integration with IMS Learning Design and< e-Adventure |
|
2007 |
| Educational modeling languages: A conceptual introduction and a high-level classification |
Computers and education: E-Learning, from theory to practice, 27-40 , 2007 |
2007 |
| Nuestra formación como profesionales europeos> 02 en resumen Hacia una igualdad de oportunidades> 02 |
novática, 71 , 2007 |
2007 |
| El juego de los engranajes (CUPCAM 2006, problema B, solución) |
Novática: Revista de la Asociación de Técnicos de Informática 186, 76 , 2007 |
2007 |
| Educational Modeling Languages. A Conceptual Introduction and a High-Level Classification |
Computers and Education. E-Learning, From Theory to Practice, Springer … , 2007 |
2007 |
| Computers and education: E-learning, from theory to practice |
Springer Science & Business Media , 2007 |
2007 |
| El juego de los engranajes (CUPCAM 2006, problema B, enunciado) |
Novática: Revista de la Asociación de Técnicos de Informática, 75 , 2007 |
2007 |
| A highly modular and extensible architecture for an integrated IMS‐based authoring system: the experience |
Software: Practice and Experience 37 (4), 441-461 , 2007 |
2007 |
| Uso de estándares aplicados a TIC en Educación (Centro Nacional de Información y Comunicación Educativa, CNICE-Ministerio de Educación) |
Informe Técnico 16 , 2007 |
2007 |
| Centros de alerta temprana sobre seguridad informática en España> 02 en resumen> 02 El arco iris |
novática, 32 , 2007 |
2007 |
| NUCLEO an adaptive role game based scenario |
IEEE Learning Technology Newsletter 9 , 2007 |
2007 |
| A game-based adaptive unit of learning with ims learning design and |
Creating New Learning Experiences on a Global Scale, 247-261 , 2007 |
2007 |
| Saldando cuentas (CUPCAM, problema C, solución) |
Novática: Revista de la Asociación de Técnicos de Informática 187, 75 , 2007 |
2007 |
| AC: An integrated source code plagiarism detection environment |
arXiv preprint cs.IT/0703136 , 2007 |
2007 |
| Middleware services for DRM |
2007 2nd International Conference on Communication Systems Software and … , 2007 |
2007 |
| Computers in Education: New Developments in e-Learning Technology. |
J. Univers. Comput. Sci. 13 (7), 920-923 , 2007 |
2007 |
| A documental approach to adventure game development |
Science of computer programming 67 (1), 3-31 , 2007 |
2007 |
| Saldando cuentas (CUPCAM 2006, problema C, enunciado) |
Novática: Revista de la Asociación de Técnicos de Informática 186, 75 , 2007 |
2007 |
| Supporting the Authoring and Operationalization of Educational Modelling Languages. |
J. Univers. Comput. Sci. 13 (7), 938-947 , 2007 |
2007 |
| Adaptative communities of practice through games in the ‘NUCLEO’e-learning framework |
proceedings of the 9th International Symposium on Computers in Education … , 2007 |
2007 |
| A highly modular and extensible architecture for an integrated IMS-based authoring system: the (e-Aula) experience (vol 37, pg 441, 2007) |
SOFTWARE-PRACTICE & EXPERIENCE 37 (5), 579-579 , 2007 |
2007 |
| An approach to the visualization of adaptive hypermedia structures and other small-world networks based on hierarchically Clustered Graphs |
An approach to the visualization of adaptive hypermedia structures and other … , 2007 |
2007 |
| Adaptive units of learning and educational videogames |
Journal of Interactive Media in Education 2007 (1), 5-5 , 2007 |
2007 |
| Uncovering plagiarism networks |
arXiv preprint cs/0703136 , 2007 |
2007 |
| Un entorno e-learning adaptativo basado en principios socio-constructivos |
VIII Simposio Nacional de Tecnologías de la Información y las Comunicaciones … , 2007 |
2007 |
| Evaluación online en educación secundaria y universitaria: una experiencia de enseñanza-aprendizaje |
Anales de ingeniería técnica en informática de sistemas, 13-23 , 2007 |
2007 |
| Authoring game-based adaptive units of learning with IMS Learning Design and e-Adventure |
International Journal of Learning Technology 3 (3), 252-268 , 2007 |
2007 |
| Nº 185, ener Nº 185, enero-febrero 2007, año XXXIII o 2007, año XXXIII |
novática, 29 , 2007 |
2007 |
| Conceptualization of hybrid web sites |
Internet Research 17 (2), 207-228 , 2007 |
2007 |
| Language-driven development of web-based learning applications |
International Conference on Web-Based Learning, 520-531 , 2007 |
2007 |
| Rapid development of game-like interactive simulations for learning clinical procedures |
Proceedings of the Game Design and Technology Workshop and Conference (GDTW … , 2007 |
2007 |
| 8th International Symposium on Computers in Education Proceedings (Vol. 1) |
8th International Symposium on Computers in Education Proceedings (Vol. 1), V-X , 2006 |
2006 |
| A document-oriented paradigm for the construction of content-intensive applications |
The Computer Journal 49 (5), 562-584 , 2006 |
2006 |
| Lenguajes de programación, lenguajes de marcado y modelos hipermedia: una visión interesada de la evolución de los lenguajes informáticos |
Estudios de lingüística del español 24 , 2006 |
2006 |
| Using DocBook and XML Technologies to Create Adaptive Learning Content in Technical Domains. |
Int. J. Comput. Sci. Appl. 3 (2), 91-108 , 2006 |
2006 |
| and Baltasar Fernández-Manjón2 |
Advances in Web Based Learning--ICWL 2006: 5th International Conference … , 2006 |
2006 |
| The problem with rights expression languages |
Proceedings of the ACM workshop on Digital rights management, 59-68 , 2006 |
2006 |
| Using dynamic learning design patterns to construct powerful e-learning environments |
8th International Symposium on Computers in Education: proceedings: october … , 2006 |
2006 |
| 8th International Symposium on Computers in Education: proceedings: october 24-26th, León, Spain |
8th International Symposium on Computers in Education: proceedings: october … , 2006 |
2006 |
| Lenguajes de programación, lenguajes de marcado y modelos hipermedia: una visión interesada de la evolución de los lenguajes informáticos |
Estudios de lingüística del español 24 , 2006 |
2006 |
| Language-Driven Development of Videogames: The Experience |
International Conference on Entertainment Computing, 153-164 , 2006 |
2006 |
| Aprendizaje de técnicas avanzadas de Programación Orientada a Objetos mediante programación de juegos |
Asociación de Enseñantes Universitarios de la Informática (AENUI) , 2006 |
2006 |
| A descriptive markup approach to facilitate the production of e-learning contents |
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT … , 2006 |
2006 |
| Language-Driven Development of Videogames: The Experience |
Entertainment Computing-ICEC 2006, 153-164 , 2006 |
2006 |
| Programas equivalentes (CUPCAM 2005, problema E, solución) |
Novática: Revista de la Asociación de Técnicos de Informática 179, 74 , 2006 |
2006 |
| A la caza del tesoro (CUPCAM 2005, problema G, solución) |
Novática: Revista de la Asociación de Técnicos de Informática, 75 , 2006 |
2006 |
| A la caza del tesoro (CUPCAM 2005, problema G, enunciado) |
Novática: Revista de la Asociación de Técnicos de Informática 180, 73 , 2006 |
2006 |
| Production and maintenance of content-intensive videogames: A document-oriented approach |
Third International Conference on Information Technology: New Generations … , 2006 |
2006 |
| 8th International Symposium on Computers in Education Proceedings, SIIE 2006 |
8th International Symposium on Computers in Education Proceedings, SIIE 2006 , 2006 |
2006 |
| A general architecture for the authoring and the operationalization of e-learning applications with educational modelling languages |
Proceedings of 8 th Simposio Internacional de Informática Educativa, León … , 2006 |
2006 |
| <e-QTI>: A Reusable Assessment Engine |
Advances in Web Based Learning–ICWL 2006, 134-145 , 2006 |
2006 |
| A graph-based monitoring tool for adaptive hypermedia course systems |
International Conference on Adaptive Hypermedia and Adaptive Web-Based … , 2006 |
2006 |
| The PlumbingXJ approach for fast prototyping of web applications |
Journal of Digital Information 5 (2) , 2006 |
2006 |
| Aprendizaje de técnicas avanzadas de Programación Orientada a Objetos mediante programación de juegos |
Actas de las XII Jornadas de Enseñanza Universitaria de la Informática … , 2006 |
2006 |
| Preserving the mental map in interactive graph interfaces |
Proceedings of the working conference on Advanced visual interfaces, 270-273 , 2006 |
2006 |
| Lenguajes de programación, lenguajes de marcado y modelos hipermedia: una visión interesada de la evolución de los lenguajes informáticos |
Estudios de Lingüística del Español (ELiEs), 5 , 2006 |
2006 |
| e-QTI: A Reusable Assessment Engine |
Advances in Web Based Learning–ICWL 2006, 134-145 , 2006 |
2006 |
| Production and deployment of educational videogames as assessable learning objects |
European Conference on Technology Enhanced Learning, 316-330 , 2006 |
2006 |
| Electroinductive waves in chain of complementary metamaterial elements |
AIP Publishing , 2006 |
2006 |
| Lenguajes de programación, lenguajes de marcado y modelos hipermedia: una visión interesada de la evolución de los lenguajes informáticos |
Estudios de Lingüística del Español (ELiEs) 24 , 2006 |
2006 |
| LEARNING OBJECTS DEFINITION AND USE IN< E-AULA |
EduTech: Computer-Aided Design Meets Computer-Aided Learning: Computer-Aided … , 2006 |
2006 |
| Learning Resource Deployment, Organization and Management-Building Learning Management Systems Using IMS Standards: Architecture of a Manifest Driven Approach |
Lecture Notes in Computer Science 3583, 144-156 , 2005 |
2005 |
| Integración de investigación y docencia en el Campus Virtual: El sistema Chasqui |
Editorial Complutense , 2005 |
2005 |
| Developing Content-Intensive Applications with XML Documents, Document Transformations and Software Components |
31st EUROMICRO Conference on Software Engineering and Advanced Applications … , 2005 |
2005 |
| Authoring of adaptive computer assisted assessment of free-text answers |
Journal of Educational Technology & Society 8 (3), 53-65 , 2005 |
2005 |
| Programas equivalentes (CUPCAM 2005, problema E, enunciado) |
Novática: Revista de la Asociación de Técnicos de Informática 178, 74 , 2005 |
2005 |
| Experimental validation of analysis software for tunable microstrip filters on magnetized ferrites |
IEEE transactions on microwave theory and techniques 53 (5), 1739-1744 , 2005 |
2005 |
| Semantic Web Technologies Applied to e-learning Personalization in <e-Aula> |
Journal of Universal Computer Science 11 (9), 1470-1481 , 2005 |
2005 |
| Document-oriented software construction based on domain-specific markup languages |
International Conference on Information Technology: Coding and Computing … , 2005 |
2005 |
| Learning Objects and e-learning standards: experiences in< e-Aula> System |
RED-REVISTA DE EDUCACION A DISTANCIA , 2005 |
2005 |
| Building learning management systems using IMS standards: Architecture of a manifest driven approach |
International Conference on Web-Based Learning, 144-156 , 2005 |
2005 |
| Building repositories of learning objects in specialized domains: the Chasqui approach |
Fifth IEEE International Conference on Advanced Learning Technologies (ICALT … , 2005 |
2005 |
| Objetos educativos y estandarización en e-learning: experiencias en el sistema< e-Aula |
Revista de Educación a Distancia (RED) , 2005 |
2005 |
| A first step towards the web engineering body of knowledge |
International Conference on Web Engineering, 585-587 , 2005 |
2005 |
| Especificaciones y estándares en e-learning |
Red digital: revista de tecnologías de la información y comunicación … , 2005 |
2005 |
| Incremental definition and operationalization of domain-specific markup languages in ADDS |
ACM SIGPLAN Notices 40 (12), 28-37 , 2005 |
2005 |
| From Chasqui to Chasqui II: an Evolution in the Conceptualization of Virtual Objects. |
J. UCS 11 (9), 1518-1529 , 2005 |
2005 |
| Electroinductive wave propagation in CSRR arrays |
PECS-VI, June, 19-24 , 2005 |
2005 |
| Uso de DocBook en la Creación de Contenidos Educativos Interoperables |
II Simposio Pluridisciplinar sobre Diseño, Evaluación y Descripción de … , 2005 |
2005 |
| Document-oriented development of content-intensive applications |
International Journal of Software Engineering and Knowledge Engineering 15 … , 2005 |
2005 |
| An ontology-based mechanism for assembling learning objects |
Advanced Industrial Conference on Telecommunications/Service Assurance with … , 2005 |
2005 |
| Objetos educativos y estandarización en e-learning: experiencias en el sistema< e-Aula |
RED: revista de educación a distancia 3 , 2005 |
2005 |
| Using Docbook to Aid in The Creation of Learning Content |
New Trends and Technologies in Computer-Aided Learning for Computer-Aided … , 2005 |
2005 |
| Conceptualization of navigational maps for web applications |
Proc. MDWE, 80-88 , 2005 |
2005 |
| Towards the Implementation of IMS Learning Design in the LMS |
Web-Based Education: Proceedings of the Fourth IASTED International … , 2005 |
2005 |
| The< e-Game> project: Facilitating the development of educational adventure games |
Cognition and Exploratory Learning in the Digital age (CELDA 2005), 353-358 , 2005 |
2005 |
| Semantic Web Technologies Applied to e-learning Personalization in< e-aula> |
Journal of Universal Computer Science 11 (9), 1470-1481 , 2005 |
2005 |
| Desarrollo de la adaptatividad en un sistema de e-learning basado en estándares IMS |
Simposium Internacional de Informática Educativa, 275-279 , 2005 |
2005 |
| The <e-Game> project: Facilitating the development of educational adventure games |
Cognition and exploratory learning in the digital age (CELDA 2005). Porto … , 2005 |
2005 |
| Comparing graphs and trees for adaptive hypermedia authoring |
Proc. of A3EH: 3rd Inter. Workshop on Authoring of Adaptive & Adaptable … , 2005 |
2005 |
| USING DOCBOOK TO AID IN THE CREATION OF LEARNING CONTENT |
New trends and technologies in computer-aided learning for computer-aided … , 2005 |
2005 |
| Towards the Implementation of IMS Learning Design in the< e-Aula> LMS |
Proceedings of the 4th IASTED-Web Based Education Conference. Grindelwald … , 2005 |
2005 |
| Developing content-intensive applications with XML documents, document transformations and software components |
31st EUROMICRO Conference on Software Engineering and Advanced Applications … , 2005 |
2005 |
| Computers and Education: Research and Experiences in eLearning Technology J. UCS Special Issue. |
J. Univers. Comput. Sci. 11 (9), 1454-1457 , 2005 |
2005 |
| Conceptualization of navigational maps for web applications |
In Proceedings of Workshop on Model-driven Web Engineering , 2005 |
2005 |
| Study of tunable aperture coupled microstrip antennas on ferrite substrates |
IEEE Antennas and Propagation Society Symposium, 2004. 3, 2400-2403 , 2004 |
2004 |
| Designing a personalized E-learning experience using learning objects. |
ICWI, 773-778 , 2004 |
2004 |
| Extensión de estándares educativos para personalización aplicando tecnologías de la Web Semántica |
Informática educativa: nuevos retos, 137 , 2004 |
2004 |
| El proyecto REI-MLH |
En apoyo del aprendizaje en la universidad: hacia el espacio europeo de … , 2004 |
2004 |
| Conceptualization, prototyping and process of hypermedia applications |
International Journal of Software Engineering and Knowledge Engineering 14 … , 2004 |
2004 |
| Authoring and dynamic generation of adaptive e-courses |
International Conference on Web Engineering, 619-620 , 2004 |
2004 |
| Conceptualización, prototipado y proceso de aplicaciones hipermedia |
Universidad Complutense de Madrid, Servicio de Publicaciones , 2004 |
2004 |
| Selected Papers from the 10th Conference of the Spanish Association for Artificial Intelligence (CAEPIA03)-A Document-Oriented Approach to the Development of Knowledge Based … |
Lecture Notes in Computer Science 3040, 16-25 , 2004 |
2004 |
| The plumbingXJ approach for fast prototyping of web applications |
|
2004 |
| <e-Aula>: desarrollo de un sistema e-learning basado en estándares IMS |
|
2004 |
| Implementación de sistemas e-Learning empleando estándares IMS: usos del manifiesto |
Informática educativa: nuevos retos , 2004 |
2004 |
| De Chasqui a Chasqui II: una evolución en la conceptualización de los objetos virtuales |
Informática educativa: nuevos retos, 103 , 2004 |
2004 |
| Educational adaptive hypermedia meets computer assisted assessment |
Proceedings of the International Workshop of Educational Adaptive Hypermedia … , 2004 |
2004 |
| ADDS: A Document-Oriented Approach for Application Development. |
J. Univers. Comput. Sci. 10 (9), 1302-1324 , 2004 |
2004 |
| < e-aula>: A personalized e-learning system based on educational standards and markup languages |
Proceedings of the IASTED International Conference on Web-Based Education … , 2004 |
2004 |
| ADDS: A Document-Oriented Approach for Application Development. |
J. UCS 10 (9), 1302-1324 , 2004 |
2004 |
| A Personalized E-Learning System based on Educational Standards and Markup Languages |
Web-Based Education: Proceedings of the IASTED International Conference(WBE … , 2004 |
2004 |
| Javier Torrente, Ángel del Blanco, Guillermo Cañizal |
|
2004 |
| A graph-based interface to complex hypermedia structure visualization |
Proceedings of the working conference on Advanced visual interfaces, 163-166 , 2004 |
2004 |
| Learning Objects Definition and Use in: Towards a Personalized Learning Experience |
IFIP International Working Conference on Computer-Aided Learning, 177-186 , 2004 |
2004 |
| Desarrollo de cursos y de un sistema de enseñanza de acuerdo a estándares de E-learning: el proyecto |
En apoyo del aprendizaje en la universidad: hacia el espacio europeo de … , 2004 |
2004 |
| Virtual objects: an approach to building learning objects in archaeology |
Computers and education: towards a lifelong learning society, 191-202 , 2003 |
2003 |
| C♯ para desarrolladores de Java |
McGraw-Hill/Interamericana , 2003 |
2003 |
| Estudio de la propuesta IMS de estandarización de enseñanza asistida por computadora |
Informe Técnico Departamento de Sistemas Informáticos y Programación … , 2003 |
2003 |
| Languages and Tools-Building Applications with Domain-Specific Markup Languages: A Systematic Approach to the Development of XML-Based Software |
Lecture Notes in Computer Science 2722, 230-240 , 2003 |
2003 |
| An XML-based approach for fast prototyping of Web applications |
International Conference on Web Engineering, 241-244 , 2003 |
2003 |
| Usos experimentales de estándares educativos en el sistema< e-aula> |
CHALLENGES 2003, III Conferencia Internacional sobre Tecnologías de la … , 2003 |
2003 |
| An XML-based approach for fast prototyping of web applications |
International Conference on Web Engineering, 241-244 , 2003 |
2003 |
| Insertion loss of magnetostatic-surface wave transducers $ transmission-line model and experiment |
IEEE transactions on microwave theory and techniques 51 (10), 2126-2132 , 2003 |
2003 |
| Building applications with domain-specific markup languages: A systematic approach to the development of XML-based software |
International Conference on Web Engineering, 230-240 , 2003 |
2003 |
| ADDS: Una aproximación documental al desarrollo de software |
III Jornadas de Programación y Lenguajes (PROLE'03): Actas, Alicante, del 12 … , 2003 |
2003 |
| Building applications with domain-specific markup languages: a systematic approach to the development of XML-based software |
International Conference on Web Engineering, 230-240 , 2003 |
2003 |
| A new method for the computation of the insertion loss of magnetostatic-surface wave transducers |
2003 33rd European Microwave Conference, 563-566 , 2003 |
2003 |
| Introducción a las redes neuronales |
Universidad Complutense de Madrid, Facultad de Informática.[24] Francisco … , 2003 |
2003 |
| ADDS: Una aproximación documental al desarrollo de software |
III Jornadas de Programación y Lenguajes (PROLE'03): Actas, Alicante, del 12 … , 2003 |
2003 |
| Virtual Objects: An Approach to Building Learning Objects in Archaeology |
Computers and Education, 191-202 , 2003 |
2003 |
| A document-oriented approach to the development of knowledge based systems |
Conference on Technology Transfer, 16-25 , 2003 |
2003 |
| Formal-driven conceptualization and prototyping of hypermedia applications |
International Conference on Fundamental Approaches to Software Engineering … , 2002 |
2002 |
| An extensible and modular processing model for document trees. |
Extreme Markup Languages® , 2002 |
2002 |
| Requirements Engineering-Formal-Driven Conceptualization and Prototyping of Hypermedia Applications |
Lecture Notes in Computer Science 2306, 308-322 , 2002 |
2002 |
| Objetos virtuales: una aproximación a la construcción de objetos de aprendizaje en Arqueología |
6 Congreso Iberoamericano, 4 Simposio Internacional de Informática Educativa … , 2002 |
2002 |
| Application of XML Mark-up Languages to Software Development |
Upgrade (SIN: 1684-5285), also in Novática (ISSN: 0211-2124) 3 (4), 15-20 , 2002 |
2002 |
| Cost-effective Adaptative Educational Hypermedia |
Interactive Educational Multimedia 4, 1-11 , 2002 |
2002 |
| Aplicación de los lenguajes de Marcado XML en el Desarrollo de Software |
Novática: Revista de la Asociación de Técnicos de Informática 158, 17 , 2002 |
2002 |
| <e-aula>: Entorno de aprendizaje personalizado basado en estándares educativos |
VII Jornadas de Ingeniería del Software y Bases de Datos, Madrid , 2002 |
2002 |
| Conceptualización, prototipado y proceso de aplicaciones hipermedia |
Universidad Complutense de Madrid. http://www. ucm. es/BUCM/tesis/mat/ucm … , 2002 |
2002 |
| Conceptualización, prototipado y proceso de aplicaciones hipermedia: disco compacto |
Vniversitas Complvtensis Matritensis. Madrid, España. ES , 2002 |
2002 |
| La información, los lenguajes de marcado y su aplicación a la interacción hombre-computadora |
Sistemas de interacción persona-computador, 249-266 , 2001 |
2001 |
| Operationalizing Application Descriptions in DTC: Building Applications with Generalized Markup Technologies. |
SEKE, 379-386 , 2001 |
2001 |
| Using Analysis, Design and Development of Hypermedia Applications in the Educational Domain |
Computers and Education, 251-260 , 2001 |
2001 |
| Java 2. Iniciación y referencia |
McGraw-Hill Interamericana , 2001 |
2001 |
| Using Analysis, Design and Development of Hypermedia Applications in the Educational Domain |
Computers and Education: Towards an Interconnected Society, 251-260 , 2001 |
2001 |
| Sistemas de ayuda inteligente para entornos informáticos complejos |
Inteligencia Artificial. Revista Iberoamericana de Inteligencia Artificial 5 … , 2001 |
2001 |
| Integration of Markup Languages and Object-Oriented Techniques in a Hypermedia Methodology |
ACH/ALLC/ACH/ICCH/ALLC/EADH 2000-Glasgow , 2000 |
2000 |
| Integration of markup languages, document transformations and software components in the development of applications: the DTC approach |
Proceedings of ICS 2000, 16th IFIP World Computer Congress 2000, Information … , 2000 |
2000 |
| Developing Applications with XML Documents, Document Transformations and Software Components |
10th International Conference on Computing and Information ICCI-2000. Kuwait , 2000 |
2000 |
| Developing Applications with XML Documents, Document Transformations and Software Components |
10th International Conference on Computing and Information. ICCI-2000. Kuwait , 2000 |
2000 |
| A Practical Methodology for the Development of Educational Hypermedias |
Proceedings of ICEUT 2000, 16th IFIP World Computer Congress 2000 … , 2000 |
2000 |
| Desarrollo de aplicaciones hipermedia educativas en la web |
Recuperado de http://xilofone. dsi. uminho. pt/twt3/cursos/Iniciativa/bibdig … , 2000 |
2000 |
| XML-based Integration of Hypermedia Design and Component-Based Techniques in the Production of Educational Applications |
Computers and Education in the 21st Century, 229-239 , 2000 |
2000 |
| Developing Applications based on Markup Languages with XML Documents, Document Transformations and Software Components |
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2000 |
| Integration of Markup Languages, Document Transformations and Software Components in the development of applications: the DTC approach |
Proceedings of ICS 2000, 16th IFIP World Computer Congress 2000, Information … , 2000 |
2000 |
| Programación avanzada con ADO |
McGraw Hill , 2000 |
2000 |
| The design of a flexible hypermedia system: Integrating an interactive learning paradigm for foreign language text comprehension |
Building University Electronic Educational Environments: IFIP TC3 WG3. 2/3.6 … , 2000 |
2000 |
| Integrating an interactive learning paradigm for foreign language text comprehension into a flexible hypermedia system |
IFIP WG3. 2-WG3 6, 4-6 , 1999 |
1999 |
| The Residual-Wave Current Excited on a Printed-Circuit Line: A Source of Spurious Effects |
1999 29th European Microwave Conference 3, 114-117 , 1999 |
1999 |
| Diseño y evaluación de sistemas de ayuda interactivos |
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 2 , 1998 |
1998 |
| Declarative mark-up languages as a tool for developing educational hypermedia |
International Conference on Intelligent Tutoring Systems, 607-607 , 1998 |
1998 |
| Power characteristics of complex modes in both reciprocal and nonreciprocal boxed microstrip lines |
Microwave and Optical Technology Letters 18 (6), 389-394 , 1998 |
1998 |
| Extending web educational applications via SGML structuring and content-based capabilities |
The Virtual Campus, 244-259 , 1998 |
1998 |
| Guía LAN times de gestión de conectividad remota |
Osborne McGraw-Hill , 1998 |
1998 |
| Declarative Mark-Up Languages as a Tool for Developing Educational Hypermedia |
International Conference on Intelligent Tutoring Systems, 607-607 , 1998 |
1998 |
| Extending web educational applications via SGML structuring and content-based capabilities |
The Virtual Campus: Trends for higher education and training, 244-259 , 1998 |
1998 |
| TCP/IP: arquitectura, protocolos e implementación con IPv6 y seguridad de IP |
McGraw-Hill, Interamericana de España , 1998 |
1998 |
| Integration of formal concept analysis in a knowledge-based assistant |
International Conference on Industrial, Engineering and Other Applications … , 1998 |
1998 |
| Pragmatic user model implementation in an intelligent help system |
British Journal of Educational Technology 29 (2), 113-123 , 1998 |
1998 |
| Building educational tools based on formal concept analysis |
Education and Information Technologies 3 (3), 187-201 , 1998 |
1998 |
| Using automatic methods for structuring conceptual knowledge in intelligent learning environments |
International Conference on Intelligent Tutoring Systems, 264-273 , 1998 |
1998 |
| Using Standard Mark-Up in the Design and Development of Web Educational Software. |
Teleteaching, 303-312 , 1998 |
1998 |
| Microsoft Office 97: Visual Basic paso a paso |
McGraw-Hill , 1998 |
1998 |
| Applying formal concept analysis to domain modeling in an intelligent help system |
IT & KNOWS information technologies and knowledge systems (Vienna, Budapest … , 1998 |
1998 |
| Informática educativa: revisión y análisis de los problemas de la utilización de las computadoras en la enseñanza |
Informática y automática: revista de la Asociación Española de Informática y … , 1997 |
1997 |
| Desarrollo de sistemas de ayuda basados en técnicas de recuperación de información y análisis formal de conceptos |
III Jornadas de Informática. Actas: El Puerto de Santa María (Cádiz), 14 al … , 1997 |
1997 |
| Excitability of complex modes by practical feeds on boxed stripline structures |
1997 27th European Microwave Conference 2, 1142-1147 , 1997 |
1997 |
| Improving World Wide Web educational uses promoting hypertext and standard general markup language content-based features |
Education and Information Technologies 2 (3), 193-206 , 1997 |
1997 |
| Informática educativa: revisión y análisis de los problemas de la utilización de las computadoras en la enseñanza |
Informática y automática: revista de la Asociación Española de Informática y … , 1997 |
1997 |
| Integración del análisis formal de conceptos en el desarrollo de sistemas de ayuda inteligente |
CAEPIA'97: actas, 765-774 , 1997 |
1997 |
| Desarrollo de sistemas de ayuda inteligente mediante integración de tecnologías y reutilización de información |
Universidad Complutense de Madrid, Servicio de , 1996 |
1996 |
| Comunicaciones en unix |
McGraw-Hill/Interamericana de España , 1996 |
1996 |
| COPERNICO: Una herramienta de ayuda para la construcción de bases de conocimiento |
VI Conferencia de la Asociación Española para la Inteligencia Artificial … , 1995 |
1995 |
| Internet como herramienta de trabajo en el campo educativo |
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 1 , 1995 |
1995 |
| Information overload in the Information Age |
Innovative Adult Learning with Innovative Technologies, 17-30 , 1995 |
1995 |
| Un asistente inteligente para UNIX basado en la documentación |
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 4 , 1994 |
1994 |